![]() ![]() In a future version I'd like to add a little shake effect to the box when you try to add blocks that don't fit, not sure when I will get to that though. The sounds when moving blocks or rotating the box are the still the same, using this very handy function to use the synth.Īnd while I was adding menu items, I also added a menu setting to flip the rotation direction of the box as well as an option to restart the game. This version of the game has much nicer sound effects when you clear one or more edges of the box, when you go up a level or when the game is over. Call Invalidate () method to refresh the board that you pain. After you make your logic of how to move your box inside the matrix. I also decided to auto-check the setting for people who have already played an older version of the game, because they may have gotten used to the old behaviour. Put your logic to move your box in a method (MyLogic (Ke圜ode kcode)), then on the keydown event that you use, call the method passing the parameters MyLogic (Keys.D). And after receiving a comment on itch mentioning the same, I decided to reverse the default direction of the d-pad and add a menu settings allowing you to change it back. TGM ACE uses three systems SRS, ARS1 and ARS2. TGM3 has two distinct systems used in Classic (extended ARS) and World ( SRS ). When showing the game to more people I noticed how almost all of them were expecting the d-pad work reversed (expecting you needed to push in the direction you wanted the blocks to go). The TGM series uses various rotation system but the primary one is the Arika Rotation System (ARS). Being able to move the pieces with the gyro when on mobile. It turns out there already was a Playdate game called Blocks, so I renamed my game to Blocks in the Box to avoid confusion (I also updated the title of this thread). I remember playing bouncy Tetris where all the blocks had a jelly like consistency. I've just uploaded a new version of the game. ![]()
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